Introduction
Camarilla UK : Live Action Role Play
| What is the Camarilla? |
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The Camarilla is the Official international Live Action Roleplay (a bit like interactive improvisational theatre) organization sanctioned by White Wolf, Inc. that revolves around the gothic-horror genre set in White Wolf's World of Darkness. We are world-renowned for our continuous Chronicle that spans ten countries on five continents. We have several hundred members based from the far north of Scotland to the South Coast of England; we cover nearly all the World of Darkness venues, and use White Wolf's 'Minds Eye Theatre' Rules. We are proud to be part of the Global Camarilla, and have strong links to our sister societies in Europe, America, Australia and beyond. Indeed, no game, no character in the UK is isolated; we are part of the world's largest live action role-play campaign, and our players help make up the tens of thousands of members of the society world-wide. |
| Who is White Wolf? |
| White Wolf Publishing is a company dedicated to redefining the art of storytelling. They seek to revitalize storytelling, once performed around the campfire and in the medieval court, but since usurped by impersonal print and film. They strive to capture the drama, tragedy, pathos, humor and horror that make a great story. With their Storyteller and Mind's Eye Theatre game systems, they try to help you create and tell compelling stories. |
| What is the World of Darkness? |
| The World of Darkness (WoD) is a setting published by White Wolf Games Inc. It is a dark reflection of our own world, described as 'gothic punk', where crime is abundant. The WoD differs from our own world in that there are various supernatural creatures that lurk just out of sight of the mortals who go about their mundane lives. Vampires emerge at night, quietly stalking their prey while keeping their presence secret from the world at large. Werewolves fight a losing battle to save Mother Earth from impending doom. Mages fight in a battle for reality. Wraiths, ghostly spirits, watch on from the other side, tethered to those things they held dear in life. Changelings, half human, half faerie, struggle to come to grips with the banality of a world that denies their existence. All of this combines to make a fascinating setting within which to tell a story. |
| What is LARP? |
| LARP stands for Live Action Role Playing. It's a game where, rather than saying what you want your character to do, you act out their actions. It combines elements of theatre sports, tabletop gaming and strategy games, to name but a few sources, into an entertaining and compelling pastime. You take on the role of a character within a plot, with it's own goals and personality. You write a character sheet, which is a guideline to how your character behaves as well as what attributes and abilities they have to help them achieve their goals. Games occur normally once a month. Players gather at a venue, get dressed up as their characters, and proceed to act out their characters meeting. A Storyteller, with several assistants, describes elements of the setting, gives background to what's occurring and plays various 'non-player' characters your character might interact with. |
| How much does it cost to join? |
| Currently it costs £1.50 per month of membership. This membership starts on April and lasts 12 months. If you join after April you only pay for the remaining year up to the next April renewal date. |
| What are prestige points? |
| As a reward for performing services to the society - holding officer positions, helping at events etc... - members are awarded what are known as prestige points. The more points a member has, the higher their membership class is. When a member creates a new primary character they can add on extra experience points based on their membership class. |
Disclaimer:
These pages concern a role-playing game. Events described are not
real, but are acted out as a form of improvisational theatre. If you
have any problems with this, they're your problems, not ours.
Copyright White Wolf Publishing, Inc.
Copyright White Wolf Publishing, Inc.